ALPHA ZONE

These are beginner zones. To graduate from the these zones you need to gain 500 points. In these zones you are placed on a team of up to 6 people. You share prizes that you pick up and bullets cannot hurt other yellow players. Enemies appear as blue. Moral behavior here tends to be very honorable as there is really no point in being vindictive. Play here to learn.

CHAOS ZONE

This zone is the next logical step from the Alpha zone. This is a free for all killing spree with teams and squadrons. In this zone you get a banner after you get 5000 points. Moral behavior tends to be a free for all but killing weak players (less than 20 bounty) is still frowned upon by many players.

   
RUNNING ZONE

The flag game in here is slightly different. You never drop the flag and this creates more of a running game. Only the best players play here, expect a challenge.

WAR ZONE

This zone has the flag game. A team must collect all 8 flags to win the game. After you pick up a flag (blue) then you get 60 seconds until you drop it at a location (usually a pre-determined base), the flag then turns yellow and you are unable to pick it up. Teams in this zone are HIGHLY organized and only very skillful squads should attempt to win the flag game. Moral behavior in here tends to be high as there is little or no point in killing a low bounty player. However low bounty ships attacking powerful ships should expect immediate death, these guys don't have time to play around with you when they are defending a base.

   
SPEED ZONE

This new zone is for the player who does not have much time but wants to be able to win a game. The game lasts for 1 hour and after that time the person with the highest score wins. In this game the following commands are available.
?time = time left in game
?best = your personal best.
To speed up gameplay players start with 30 bounty in this zone.When you enter game or the game ends your score is reset but your best is recorded. These bests will be posted in the biweekly winners table.

TURF ZONE

This strategic zone is similar to the game "risk" in concept. 200 fixed flags are distributed around the map. 20 man teams compete to grab and defend territory. Every 10 mins or so you get points depending on how many flags your team owns. The map is designed to be able to make defensive "fronts" thus good squads (even small ones) can stake out their turf and defend it. We hope that this game will be a good start for ownership subgames. We will see.

   
SKILL ZONE

A fast 30 min game. You start with some bounty and you only get points after the 2nd kill.

LEAGUE ZONE

A player organized league. Check the WEB BBS for details. Lots of fun.